Software Engineer
Lungu Daniel
Software Engineer building with Java & Spring Boot — currently on the automation team at OpenText.
Studies
Technical University of Cluj-Napoca
Bachelor's in Computer Science
2020 – 2024
Lucian Blaga Technological High School
Mathematics-Informatics
2016 – 2020
About
I'm a Software Engineer with a strong focus on web and backend development, primarily using Java and Spring Boot, and a growing interest in Python, cloud infrastructure, and AI-driven systems. I hold a Bachelor's in Computer Science from the Technical University of Cluj-Napoca, and over the past five years I've worked on everything from airline-industry microservices to IT automation and workflow orchestration.
I care about practical problem-solving over theoretical complexity — building things that work reliably, scale sensibly, and are pleasant to maintain. I'm currently exploring how AI tools fit into modern, distributed system design, and I enjoy taking a project from a rough idea through to something people actually use.
Outside of engineering, I enjoy football, traveling, and a good cup of coffee — usually while thinking through the next problem worth solving.
Experience

Software Engineer · OpenText
09.2025 – present- IT automation with OpenText OO, workflow orchestration and process integration.
- Helped developing new features, solving bugs, and security audits.
- Contributed to the development of an MCP server.

Software Engineer · SC Reea SRL
2021 – 2025- Developed backend features for airline industry projects using Java as the core language.
- Utilized Spring Boot for microservices architecture, Jenkins for CI/CD, and AWS for deploying scalable cloud solutions.
- Collaborated cross-functionally using JIRA for agile project management.
Skills
Languages
Java · JavaScript · Python · C/C++
Frameworks & Libraries
Spring Boot · ReactJS · Flask · JUnit · Hibernate
Databases
MySQL · MongoDB · PostgreSQL
DevOps & Tools
Jenkins · Docker · AWS · Git · Maven · RabbitMQ · Postman
Featured Projects





BlockCraft Coding
Visual, block-based coding platform that teaches programming fundamentals — loops, conditionals, graph traversal — through robot-and-grid puzzles that compile down to real C code.





Garden of the Dead
Reverse tower-defense game — you play as the Rotten King defending your house from waves of attacking plants, managing brain resources and placing the rotten strategically.
More on GitHub
Open to
Open to new opportunities
I'm increasingly drawn to AI-driven products and automation — problems where the interesting part isn't just writing code, but figuring out what should be built in the first place. Alongside my full-time role, I take on freelance work end-to-end: from a rough idea or a whiteboard sketch to a deployed, working product.